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 Post subject: Weapon Diversity Beta
PostPosted: June 4th, 2019, 2:36 pm 
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RuneScape.com wrote:
Note: The Weapon Diversity beta is now live! Access it by clicking this link - rs-launch://www.runescape.com/jav_config_beta.ws

Weapon Diversity Beta

RuneScape has a huge variety of weapons across every combat skill - from swords and axes, to staves, to swamp lizards. But isn't it kind of weird that all of these weapons essentially behave the same?

Weapon Diversity is about fixing that weirdness, and making every weapon feel different. What if casting water spells left behind a little puddle of water? What if daggers were so sneaky they could sometimes hit twice?

We know that any big changes to RuneScape's beloved combat system might be controversial, so that's why we'll be working closely with the community to develop changes that are positive for everybody.

The first step is the Weapon Diversity Beta, coming to a world near you!

How to Join the Weapon Diversity Beta

The beta will go live on June 4th, and run for a whole month.

Once the beta is live, this news post will be updated with a link you can click here, once its live sign in with your RuneScape account to start testing.

What to Expect

The beta will run for one month, and we'll be collecting feedback and rolling out changes as we roll along. Please remember that right now nothing is set in stone - it all depends on your feedback.

In the beta, you'll get to try out 16 different changes and their new effects:

Note: You'll be able to try out tier 92 sample versions of weapons, these have been added as a trade option on Lady Deathknell at the Combat Academy, additionally you can create your own Combat Academy instance with her, allowing you to practice on your own set of training dummies!
Melee
Dagger

We want the dagger to feel sneaky. What's sneakier than a chance to hit twice with every attack? Whilst dual-wielding, this applies to both main-hand and off-hand if there are daggers, meaning that it is possible to hit and then hit with both daggers at the same time.


  • Effect breakdown - This means that when I hit with anything, there is a chance for the dagger to also attack the target but its "auto" damage. Whilst dual-wielding, this applies to both main-hand and off-hand if there are daggers, meaning that it is possible to hit and then hit with both daggers at the same time. The % chance will need to be playtested but there is a conservative 5% chance right now.
Spear

All bleed effects now last 50% longer

  • Effect breakdown - this applies to Slaughter, Blood Tendrils, and Dismember.
Scimitar

While wielding a scimitar in the mainhand slot, 5% of damage given will be applied as a DoT that lasts for 7.2 seconds. While dual-wielding scimitars, the DoT is increased to 10%.


  • Effect breakdown - When the player deals a critical hit with any type of attack, 10% of that damage is then taken as a damage over time effect on the target. Only 5% damage is applied if the player has one Scimitar equipped, 10% if they're dual-wielding. For example, if I dealt a critical hit of 1,000 damage, a damage over time would then go on the target dealing 100 damage over 12 cycles, 25 damage each cycle. Any subsequent critical hits should refresh the damage over time duration and add the amount of damage to the pool to be dealt over the time period. For example, if I deal 1,000 damage critical hit, a DoT of 100 is then applied. After 7 cycles, I deal another 1,000 damage critical hit - the DoT is then refreshed to 12 cycles and would then deal 150 damage over 12 cycles.
2h Sword

The 2H sword's new weapon effect will be to heal for a percentage of all critical hits, making it perfect for drawn out battles.


  • Effect breakdown - 5% of your critical hit will be applied immediately as an instant heal to the player.
Mace

The mace weapon effect is perfect for those of you who've paid your dues and leveled prayer.


  • Effect breakdown - While wielding a mace, 200% of your entire equipped prayer bonus is added to your strength bonus - while dual-wielding maces, this effect would stack to 300% of your prayer bonus.
Maul

Mauls aren't known for their precision, and so the maul weapon effect will be increased base damage at the cost of base accuracy.


  • Effect breakdown - +5 tiers of damage but -5 tiers of accuracy. For example, if it was a level 90 maul then it would have the accuracy of a level 85 weapon but would have the weapon damage of a tier 95.

Range
Shortbow

We really want to emphasize that the short bow is a short-range weapon - so in the beta, attacks made with a shortbow will deal more damage the closer you are to your target (measured in tiles).


  • Effect breakdown - Shortbows actually deal 6% more damage but you get -1% damage for each tile distance between yourself and your target. (For example, if my target was 3 tiles away, I would be dealing 104% damage. If my target was in melee range, I would be dealing 106% damage. If my target was 7 tiles away, I would be dealing 100% damage)
Shieldbow

The shieldbow is a defensive weapon, so its weapon effect adds to its defensive capabilities rather than damage-dealing.



  • Effect breakdown - Defence abilities cost 20% less adrenaline to use. (This means it only costs 40% adrenaline for defence thresholds or 80% adrenaline for Defence ultimate abilities).
1h Crossbow

Like the dagger, the 1h crossbow is a speedy, rogueish weapon - and so while using it, you'll get the following:


  • Effect breakdown - 2% chance whilst using a basic ability to use the same basic ability at the same time (or 1 tick after) which doesn't generate adrenaline or incur a global cooldown on the actionbar.
2h Crossbow

On the other hand, the 2H Crossbow is unwieldy and heavy. We need it to feel that way in game. Standing still with a 2H crossbow equipped grants an accuracy buff that will remain as long as you are standing still, or will refresh after moving and standing still for another three seconds.


  • Effect breakdown - After standing still for at least 3 seconds, gain a 5% accuracy buff which doesn't have a timer. If you move, this buff now has a 5 second duration. If you stand still again for at least 3 seconds, the buff is refreshed.
Throwing knives

In this beta, throwing knives will have a lower base damage and accuracy - however, using them knocks 0.6 seconds from the global cooldown. They're speedy, but weak!


  • Effect breakdown - Minus 5 levels in weapon damage and accuracy but the global cooldown is now only 1.2 seconds rather than 1.8. (So a level 70 throwing knife would have level 65 accuracy but level 65 damage values)
Throwing axes

In real life, throwing axes are a high-intensity activity, and we wanted to reflect the excitement of landing the bullseye in game. Therefore, while using throwing axes you will gain more adrenaline on your basic attacks. You currently gain 2% adrenaline on an auto attack with your main-hand weapon and 1% with an offhand weapon. With throwing axes, this should be increased to 4% and 2%, respectively.


  • Effect breakdown - You currently gain 2% adrenaline with an auto attack with your main-hand weapon and 1% with an offhand weapon. With throwing axes, this should be increased to 4% and 2%.

Magic
Air spells

When you have an air spell selected, every hit will increase your armour by 1%.


  • Effect breakdown - When you hit with magic and have air as your selected spell, you'll gain a stack which increases your total armour by 1%, this can stack up to 10% and lasts for 10 seconds.
Fire spells

While using any fire spell, there will be a small chance to activate an extra Combust ability, full details below!


  • Effect breakdown - 5% chance whilst hitting with anything. The second Combust acts like the magic ability Combust but can be applied at the same time as a player's Combust. What this means is that any other ability that effects Combust, like the Invention perk Lunging, also effects the second Combust. If the effect triggers again before the second Combust expires, it refreshes the duration back to full. The second Combust should have a different name and distinguishable debuff icon on the target.
Water spells

When dealing the killing blow with a water spell, a small globule of water will be left behind, full details below!


  • Effect breakdown - When using a water spell as your selected spell, when you deliver the finishing blow, a water globule should spawn where the target died. When the player walks on to the tile where the water globule spawns, the globule is removed and the player is healed for 2% of their max health.
Earth spells

The earth spell effect is all about playing strategically!


  • Effect breakdown - Whilst your target is stunned or bound, you will deal 20% more damage to them.

Patch Notes

Don't worry! Even with all this excitement we haven't forgotten to make the usual array of changes and fixes. Take a look at the Patch Notes to find out everything that's changed this week.

RuneFest 2019

RuneFest 2019 is now set for October 4th & 5th, and tickets are on sale! Grab your tickets and guarantee your entry to the world's best RuneScape celebration for a bargain price. Get your tickets now!

This year, everyone gets everything with one ticket, with The Golden Gnome Awards and RuneFest both included. For tips and suggestions on everything from travel to accommodation, you can also join our dedicated Discord channel, head to the official RuneFest forum or the community-owned Facebook Group.

We will be revealing this year's theme and details as we get closer to RuneFest 2019. So keep an eye on our website and socials!

The Land Out of Time

The Land Out of Time - has lots of mysteries to unearth and we'll be revealing more before its big launch this July! If you don't want to miss the big reveals, head to our shiny new dedicated website.

As we get closer to the launch of our Summer update, we will update it with more information about the new story line that started with Desperate Times, info on the Land Out of Time itself (new areas, activities, skilling methods, monsters, etc) and probably other surprises too...

LootScape

Our live streams are always a great opportunity to grab some awesome in-game prizes. And we've done one particularly hefty update of the LootScape for you! We've added a bonanza package for your Player-Owned Farm, courtesy of Granny Potterington. In addition, we thought it would be time to bring back some player-favourite goodies: the skilling outfit piece, the Loots Cape and Nature's Balance (main-hand sword override).

This June, each and every RuneScape stream watched will give you a random drop from one of the following:

Guaranteed:



  • Between 10-100 Player-Owned Farm Beans
  • A name re-roller or trait re-roller
  • A random animal for their farm
  • Guaranteed drop from Basic Drop Table (see below)
  • View counter goes up on Orb


Chance based:



  • A random skilling outfit piece (if unowned)
  • Either Nature's Balance or Loots Cape (if unowned)


Basic Drop Table: Prismatic small fallen star, Prismatic medium fallen star, Prismatic small lamp, Prismatic medium lamp, Spirit Ruby, Spirit Diamond, Advanced Pulse Core, Spring, Silverhawk down, Medium DG Token Box, Small DG Token Box, Uncut Dragonstone, Large Cash Bag, Medium Cash Bag or Small Cash Bag.

Exciting isn't it?! So don't wait up - connect your RS account to your Twitch account and find out more here. Once that's done, have fun and watch our streams during the day for a guaranteed drop.

Live streams this week

Each week, we host developer Q&As, exclusive in-game first looks and more. And it's all live on our Twitch channel, join us! Missed a stream? Don't worry, we keep them all on our YouTube channel. Be sure to Subscribe to be the first to know.

Tuesday, June 4th - 16:00 UTC (Game Time) - Content Showcase: Weapon Diversity Beta

Time to hack, slash and whack our way into the Weapon Diversity Beta! As we have in our plans to fix the way all the different weapon types behave in-game, this live stream is the opportunity to give you a first look at what we exactly aim to do. We will have other bits and bobs to cover, so be sure to tune in!

LootScape will be enabled (see all details above).

Saturday, June 8th - 16:00 UTC (Game Time) - DylanTheGoon Featured Stream

This week, our featured streamer is DylanTheGoon. Join him in Boss masses and Elite Dungeons runs!

And since we love to support our amazing Content Creators, this featured stream is also an opportunity to grab a LootScape! That's right, you can now receive in-game loot when you watch a RuneScape streamer. It works exactly the same way as our official streams, just watch DylanTheGoon's stream (his Twitch channel) and you'll receive the LootScape the following day!

LootScape will be enabled (see all details above).

Sunday, June 9th - 18:00 UTC (Game Time) - PvM with Mod Lee

Our resident PvM expert Mod Lee knows no fear and he's ready to take you all on another round of boss mass. From Vorago to the Kalphite King, the Corporeal Beast, the Angel of Death, if you've got a set to complete, an achievement to unlock, or simply want to hang out with friends and slay some, this is the place and time!

LootScape will be enabled (see all details above).

Pink skirts Events

Of course, adventures continue in Gielinor even when we're too busy (PKing) creating the adventures of tomorrow. Our PMods are here to welcome you in a range of PvM Boss Masses, Events and Q&As each week. Check out all the community events organised by the Pink Skirts on their official schedule here

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: June 4th, 2019, 2:36 pm 
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Joined: September 9th, 2004, 1:47am
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 Post subject: Re: Weapon Diversity Beta
PostPosted: June 10th, 2019, 2:42 pm 
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Joined: May 26th, 2008, 7:27 am
Posts: 1246
Location: Paradis Island us
RS Name: JessePinkman
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Clan Name: The Cafe
This seems pretty interesting, I'll be sure to check out the beta whenever I get a chance.

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