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27 May 2014 - Dungeoneering Spotlight https://www.rsbandb.com/forums/viewtopic.php?f=11&t=85673 |
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Author: | Shane [ May 27th, 2014, 3:08 pm ] |
Post subject: | 27 May 2014 - Dungeoneering Spotlight |
RuneScape.com wrote: Dungeoneering Spotlight
As directed in a recent Power to the Players poll, we've brought you a big batch of Dungeoneering updates. A high-level resource dungeon, new gear and pets, and additions to Sinkholes await you, plus loads of your most-requested tweaks and quality-of-life improvements. Read on for more information, or Play Now. New Resource Dungeon South-west of the Fremennik camp on Daemonheim Peninsula is a new resource dungeon. Accessible at level 90 Dungeoneering, the dungeon is swarming with Kal'gerion demons, and also contains gem rocks to be mined. The demons can be given to you as a level 90+ Slayer assignment, although they can be killed without any Slayer level requirement. They can drop uncut onyx, among other rare items. They can also drop commendation scrolls, which - when used - grant diabolical titles related to the Kal'gerion bosses. Note that you can only claim the title from one of these scrolls if you have defeated the corresponding boss. The gem rocks are better than others of their kind, too: they give increased XP per gem mined, are more likely to yield valuable gems - including dragonstone. New Gear The chaotic spear can now be made by combining a Zamorakian spear with ten chaotic spikes. It requires 80 Attack , and is a great choice if you're looking to take down the Corporeal Beast. There are now ranged and melee counterparts to the arcane necklaces - farsight and brawler's necklaces, respectively. Note that the highest tier (level 80) of arcane, farsight and brawler's necklaces are now created by purchasing a chaotic remnant from the rewards trader, and combining it with a Saradomin's Hiss, Saradomin's Murmer or Saradomin's Whisper necklace. The level 30 and 50 necklaces are still bought from the rewards trader, as before. The trader's also stocking three new skill scrolls, each imparting permanent passive perks:
The new gold accumulator, which automatically collects dropped coins. Note that this item is destroyed once the amount collected exceeds 1 million coins, and will increase in price when you buy replacements, up to 60,000 tokens at the third purchase. Many existing rewards have received an upgrade, too:
New Pets Also in stock at the reward trader are three new pets: tinier, friendlier versions of three iconic Daemonheim monsters:
To help you find space for your new friends, we've also increased the maximum capacity of the player-owned house menagerie at all tiers - up to 25, at the highest tier. Floor Skipping If you're a high-level player looking to maximise your dungeon delving, you'll no doubt enjoy the ability to skip floors for Dungeoneering tokens. Open a new interface, accessible via the rewards trader, and choose the floors you want to skip. Note that this is on a per-player, per-run basis. Sinkholes We've made a few improvements to the Sinkholes D&D too. The reward trader on Daemonheim Peninsula can sell you the ability to get a free, random card upon starting a Sinkhole. There's also a secret reward that can be obtained by playing the Ibis card. Quality of Life Improvements Finally, we've made a range of miscellaneous improvements - based on your suggestions and feedback - to make your adventures in Daemonheim more enjoyable:
Have Fun! Remember that all this week there's double dungeoneering tokens and +50% Sinkholes XP as part of the RuneScape Road Trip. There's no better time to try out the new and improved Dungeoneering skill - enjoy, and give us your feedback over on the forums. The RuneScape Ninja Team In Other News
Take a look at the patch notes for other updates released today. |
Author: | Adbot [ May 27th, 2014, 3:08 pm ] |
Post subject: | Register and login to get these in-post ads to disappear |
Author: | Bryan [ May 27th, 2014, 3:20 pm ] |
Post subject: | Re: 27 May 2014 - Dungeoneering Spotlight |
Man, was hoping for some Dungeoneering-specific dialog boxes to be changed to be uninterruptable by combat. Like kicking a player, exiting a dungeon, when doors are opened, etc. |
Author: | Pink Wolf 13 [ June 1st, 2014, 6:39 am ] |
Post subject: | Re: 27 May 2014 - Dungeoneering Spotlight |
I gave it a 3. I don't even think it should even have been a skill at all. It's more a glorified minigame. but the rewards have their perks. |
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