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5 September 2012 - God Wars: Remastered
https://www.rsbandb.com/forums/viewtopic.php?f=11&t=83862
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Author:  Shane [ September 5th, 2012, 1:07 pm ]
Post subject:  5 September 2012 - God Wars: Remastered

RuneScape.com wrote:
The war that tore Gielinor asunder 2000 years ago still rages beneath the frigid northern wastes, and it's never been more brutally stunning to look at, or more rewarding!

The first thing that hardened God Wars veterans among you will notice is the graphical overhaul. Almost every NPC in the dungeon has been reworked to look like the stalwart eternal warrior that they are, including some particularly fine work on the bosses. Check out Kree'arra's razor-sharp battle wings, or General Graardor's never-brawnier physique.

It's not just the denizens of the dungeon who're looking bad-to-the-bone. Pernix and Virtus armour, the zaryte bow, the Zamorak spear, and the steam battlestaff all have visual upgrades, and all four versions of the Godsword now have a legendary new look:


No update of the God Wars Dungeon would be complete without a mother lode of loot to whet your appetites. There are new pieces for the Torva, Pernix, Virtus, Bandos and Armadyl sets, previously seen only in the Evolution of Combat Beta; new best-in-slot amulets for melee, magic and ranged users; and the robes of subjugation - cruelly effective gear for dark-hearted mages everywhere.

Lore fans among you will love the tomes now available as drops from every boss in the dungeon, each of which gives a first-hand account of the machinations taking place in the God Wars' darkest hours. Even if lore's not your thing, don't worry - the books are given in addition to regular drops, and will never replace that shiny piece of loot you had your heart set on.

Finally, we've made a whole range of tweaks and fixes, including the following: K’ril Tsutsaroth's attack damage is now split across players in close vicinity to each other; Nex is now tougher than ever, with improved path-finding and the ability to reflect ranged damage to her attackers, as seen in the Evolution of Combat Beta; and there's no longer any need to bring rope or mithril grapples.

What're you waiting for? Whether you're a veteran of a thousand God Wars battles, or an up-and-comer who can't wait to go Third-Age on some aviansie, now's the time to join the fray!

Mod Hunter

How to Access the God Wars Dungeon

Traverse Trollheim and locate the entrance to the dungeon, just to the north.

Requirements

You must have defeated Dad in the Troll Stronghold quest.
60 Strength or 60 Agility
Each god's section has a separate entry requirement:
Saradomin: 70 Agility
Armadyl: 70 Ranged
Zamorak: 700 life points
Bandos: 70 Strength
This is extremely dangerous high-level content, featuring multi-way combat against some of the deadliest monsters in RuneScape. A high combat level is a must, and you should bring the most powerful equipment that you can afford to lose.
Behind the Scenes Video

If you haven't already, take a look at the God Wars: Remastered in our recent Behind the Scenes video:

In Other News

Take a look at our latest Dev Blog for insight into what it takes to graphically rework an area of RuneScape.
Our latest Postbag from the Hedge is now live, with Postie Pete bringing you letters from a sleepy dragon, a talkative Mahjarrat and a particularly dastardly penguin. Read it right here.
We have been made aware of a significant software update from Oracle to their Java platform. Jagex ensures that its games are compatible with all updates of this nature, and will always make any changes necessary to ensure that they operate as they should. We do encourage you to install all Java updates as soon as they become available.
The entire human base model set has been updated to use the same version as in the Evolution of Combat Beta.


You can read the original news post here: http://services.runescape.com/m=news/god-wars-remastered

Author:  Adbot [ September 5th, 2012, 1:07 pm ]
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Author:  Bonsai99 [ September 6th, 2012, 5:35 pm ]
Post subject:  Re: 5 September 2012 - God Wars: Remastered

I like how the godswords actually look different from one another now, but one problem with this update is that they made the drop rates wayyyy too high on release and then took a day to fix it.

Author:  Lord Rickles [ September 7th, 2012, 6:13 am ]
Post subject:  Re: 5 September 2012 - God Wars: Remastered

They always do this. With any new monster that drops new rare items, they increase the drop rate so that the prices don't stay outrageous for days or weeks. It's to minimize people basically making a mint because people want to pay an arm and a leg for new stuff. Because only so many people/teams can kill the bosses at once, it would take a long time for demand to be satisfied even if every world had people killing the bosses around the clock.

Author:  Duke Juker [ September 7th, 2012, 1:22 pm ]
Post subject:  Re: 5 September 2012 - God Wars: Remastered

Ya, I don't think increasing the drop rate will greatly help in keeping prices low. I think they will still skyrocket...maybe not as much as without higher drop rates, but still pretty significantly. I just think it's crazy how people will pay a lot for a reskin, not even a change in stats on the items. :/

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