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14-Sep-2011 - Ritual of the Mahjarrat https://www.rsbandb.com/forums/viewtopic.php?f=11&t=82001 |
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Author: | Mike [ September 14th, 2011, 8:24 am ] |
Post subject: | 14-Sep-2011 - Ritual of the Mahjarrat |
RuneScape.com wrote: 14-Sep-2011 - Ritual of the Mahjarrat
“They signal their arrival with a devastating shriek, and leave nothing but ash, flame and destruction in their wake. All tremble in fear as they approach, and the ground rumbles in sympathy.” There is news of a devastating attack on Mos Le’Harmless, and Sir Tiffy is quick to call you for help. Rumours seem to hint towards an ancient evil, once thought to be myth, and the implications of its appearance could spell disaster for this plane. It is unclear what they want, and there is nothing to say why they have risen now. Yet, with one threat comes another: the planets have aligned, signalling the Ritual of the Mahjarrat. These mighty and ambitious beings are looking to draw the life from one of their order, sacrificing them to regain lost energies and add flesh to bones. The ritual will also offer near-limitless power to a single Mahjarrat who has already been gathering superhuman strength and influence. With an ***** of weapons taken from the gods, could the ritual be your last opportunity to stop him before he achieves complete domination? With two monumental threats such as these, humanity risks being utterly crushed. Fighting now would require armies of bold and fearless warriors, yet only a precious few are able to stand up and face them. The question is: are you ready to join the defence of RuneScape? Survive to the end of Ritual of the Mahjarrat and you can be sure of a wealth of rewards. Aside from the customary (but large) stack of XP, you will gain access to a new spell, a new reward dungeon, ranging and mage gear, the opportunity to gain three new boots and other rewards that we would rather keep secret! If you want to play a leading role in one of the biggest events of RuneScape’s history, we encourage you to log in now... How to start Speak to Sir Tiffy Cashien in Falador park. Requirements
Paul, Mod Chris L and Mod Srowley RuneScape Content Developers |
Author: | Adbot [ September 14th, 2011, 8:24 am ] |
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Author: | Anubis [ September 14th, 2011, 8:52 am ] |
Post subject: | Re: 14-Sep-2011 - Ritual of the Mahjarrat |
If you don't want to know the rewards of read my criticisms of them, don't read my post. While the rewards are already ingame, some of you might not want to know anything about them (though it'd be hard because the rewards are quite wide) so I've put everything in spoiler tags. Spoiler for rewards:
I can't do the quest on any of my accounts due to quest requirements so I can't really comment on how good the quest is but what I can say is that it looks very good and the rewards are appropriate for the length of time it'll take to finish it. Spoiler for criticisms:
Spoiler's aside I'm quite happy to see that Paul's been involved with this quest. He wrote the original Temple of Ikov quest and I've followed the lore surrounding Armadyl for quite some time. 4/5. |
Author: | Bonsai99 [ September 15th, 2011, 1:40 pm ] |
Post subject: | Re: 14-Sep-2011 - Ritual of the Mahjarrat |
http://runescape.wikia.com/wiki/Storm_of_Armadyl "Upon the release of this quest, there was a glitch where players could use this spell to attack anyone, anywhere. They would have a gravestone outside of wilderness, but if it was in wilderness you would still see their items as a drop. Inside the wilderness it was the same, you could attack anybody regardless of combat level, and multiple players could attack one player even within non-multi zone. This was fixed a few hours later." Yay, another falador massacre... |
Author: | Papero Hawt [ September 17th, 2011, 4:48 pm ] |
Post subject: | Re: 14-Sep-2011 - Ritual of the Mahjarrat |
No lore. Hazeel pops in to say "I agree" and "Hmpf." Akthanakos and Enachra do almost nothing. Khazard is just there for a boss fight. Azzanadra does almost nothing. Sliske turns out to be a ****. Jhalan doesn't even say anything. Zemouregal's fortress is easier to break into than his wilderness dungeon. 2/3 of the quest is Dragonkin, even when it's specifically titled "Ritual of the MAHJARRAT." The rewards aren't too great either. Shorter than most master quests. The boss fights were okay, but there's nothing exciting about defeating high-level minions. Kuradel doesn't even show up. A cutscene that had nothing to do with the Mahjarrat is probably the best cutscene in the game (you'll know which one I'm talking about). Bilrach and Kharshai aren't mentioned. The Armadyl Runes make no sense since the quest has nothing to do with Armadyl. Kethsi would've been so much better if they hadn't released it months ago. I'm sorry to say, but this quest was a serious let down. 2/5. It could've been so much better. It honestly wasn't a true sequel to WGS. It was only the prequel to the dragonkin quest, which I have low expectations for. I think Mahjarrat should be Geilinor's villains, not dragonkin. |
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