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 Post subject: [Informer] The Travelling Artisan of Player Choice
PostPosted: August 30th, 2020, 2:00 am 
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RuneScape has had a history with currency based time limited events in the past. There was a time about 3 years ago where these events were running once a month with about two weeks off in between. These events worked as follows: the player played the game or highlighted content and they were awarded with a currency and then the currency would be spent to unlock cosmetics amongst other things. These events had grown old since they were played so often and the response from many was a huge groan when a new one arrived. That changed this week.

The Travelling Artisan is the first in a new format of these events. You can still play the game earning a currency and you can still use that if you wish in bulk to unlock cosmetic items and mystery boxes from the event. But that's where the similarities end. The new format of the event takes cues from Yak Track while doubling down on player choice. As with Yak Track the new event also is heavy on progression mechanics.

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The Travelling Artisan is a character in this event that starts at level 1 and can be levelled to level 30. As the Travelling Artisan levels up he unlocks new items that can be crafted. These items boost the skills of Crafting, Fletching, Woodcutting, Mining, and Smithing. They also provide XP to the Travelling Artisan. These items include consumables (that will disappear after the event ends) which increase the amount of items that can be Fletched in a single load, increase your Mining critical chance, or increase the chance for your tool perks to activate. When you craft each one of these the Travelling Artisan will receive experience. A full list of items can be found on the RuneScape Wiki.

What's more, in addition to the consumables players can also craft the Master Crafter outfit from the Master Crafting event back in March plus new cosmetic tools such as the Dwarven Rod, Knife, and Pickaxe, the Banana knife, and of course the Chickaxe. For those players who want items that you'd normally find on Treasure Hunter there are mystery boxes, bonus xp stars, and Dwarven tools that either double your experience or items you gather.

If we stopped here this event would be a hallmark in player choice but it goes one step further. When crafting each item along the way you have a choice of whether you do it the old fashioned way by using the currency you find in the game world or you can receive a hefty currency discount if you craft it using items related to that skill. For example the Mining crit chance consumable requires 250 artisan patches, 10 vials, 40 Rune ore, and 50 Luminite ore. Each of these has a skip cost associated in artisan patches as well that goes down proportionally as you contribute more items.

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To be successful with this event in terms of optimal XP gain for the Travelling Artisan, and this is the only area where the player is pigeonholed, crafting the cosmetics will net the most experience. But in between unlocking cosmetics the player has pretty much unfettered choice in terms of what they craft since most items give between 125 and 150XP on the Travelling Artisan. Previous currency events were linear and this one allows the player to progress in their chosen manner.

The highlight of Yak Track for yours truly is the choice presented on most tasks and the varied gameplay it provides for the six weeks it runs. I see this event as a limited Yak Track providing a progression mechanic and some degree of player choice. I used to ignore currency events unless there was a cosmetic I was interested in or it was for charity but this time I'm fully involved in this time limited event. This event is a win and I hope it continues going forward as it provides a great amount of player choice and it allows for varied gameplay if the player desires.

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: August 30th, 2020, 2:00 am 
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 Post subject: Re: [Informer] The Travelling Artisan of Player Choice
PostPosted: August 31st, 2020, 2:45 am 
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I like how it's a updated currency event.
I play a lot so usually after the cosmetics unlocked a get a big load of mystery boxes, which always made me feel guilty in doing so.
This time around is different but it's also what I don't like about the event ... in my opinion everything is a bit overpriced.
As much as I play I still have doubts that I'll get to level 30 in time.

One last thing is that the dash interface was a bit confusing at first glance that took getting use too.
My clan leader isn't taking part in the event because she doesn't understand how it works.
So it could of been cleaner to look at.

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