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Prison Break
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Author:  Total Plox [ April 17th, 2008, 6:25 pm ]
Post subject:  Prison Break

Runescape Official Forums Quick find code: 24-25-539-56315999

*This suggestion involves a new Quest, new NPC’s to pickpocket using the Thieving skill, a new Thieving related minigame, with mid-to-high level rewards, and a new area the size of Void Outpost *

Let’s begin with the Quest…

Quest name: Prison Break
Conception date: 17-08-2008


Quest requirements:

58 Thieving
54 Smithing
38 Herblore or the ability to kill a level 168 Goblin Guard
The ability to defeat a level 79 Rogue Goblin

Storyline:


In Draynor Village, a riot has broken out at the jailhouse. By speaking with the people around the jailhouse, you discover that General Wartnose has imprisoned an innocent civilian at the Goblin prison, Green Island Prison. After travelling to the Goblin Village, north of Falador, General Wartnose will admit his mistake, but explain the circumstances behind the arrest. Rogue goblins had convinced Wartnose that the civilian had stolen a precious artefact from the village, when in fact it was the Rogue who stole it. Now, with Rogue Goblins guarding the prison, it is your job to recover the artefact and free the prisoner.

After being teleported to the prison, you must speak to the Goblin Guard (level 168). After denied access to the prison, you can either kill the Goblin, who attacks with melee, or use a nearby Guam leaf to create a Sleeping Potion and put the Goblin Guard to sleep.

Once inside the prison, there are a series of passages, with Goblin Patrols (not attackable) who walk back and forth. You must wait until each Patrol has reached a certain point, and then run past without being caught. If you are caught, you will be transported outside the prison, and must start again. You must also pick a lock at the end of each corridor.

After finally reaching the civilian, who is revealed to be the Wise Old Man, you will find that the cell is locked. You find a key mould near the cell, which you should take before you squeeze through the crack in the wall. You end up behind the prison, where 3 Gold Ore rocks are scattered and a furnace is located. After mining the Gold Ore and making a Cell Key, you must travel back to the cell (the crack in the wall is one way) by sneaking passed the guards again. Use the Cell Key on the cell and speak with the Wise Old Man. He will thank you and tell you to pick up the artefact on a table in the cell. Squeeze through the crack again, with the Wise Old Man with you. You will be confronted by a level 79 Rogue Goblin, who you must kill before running to the portal which will teleport you back to General Wartnose.

Congratulations, you have complete the Quest!

You will be awarded 17k Thieving EXP, 10k Attack EXP, the ability to pickpocket Prisoners, the ability to participate in the Prisoner Rescue minigame, and access to the rest of Green Island Prison.

New Area: Green Island Prison (basement)
Conception date: 17-08-2008

Description:


In this area, there are multiple locked cells, all filled with innocent prisoners. There are also Rogue Goblins (level 42, 84, and 97), protecting the cells. You can pickpocket the Rogue Goblins, or participate in the Prisoner Rescue minigame. You may also kill Rogue Goblins as part of the minigame.

New NPC’s to pickpocket
Conception date: 17-08-2008


NPC name: Rogue Goblin (level 42)
Thieving level required: 58
Possible loot: 25 – 35 coins, rare chance of pickpocketing an unbreakable, wieldable Lockpick
Experience rewarded: 45
Conception date: 17-08-2008

NPC name: Rogue Goblin (level 84)
Thieving level required: 76
Possible loot: 250 coins, noted Lockpicks, rare chance of pickpocketing a Jail Hat
Experience rewarded: 200
Conception date: 17-08-2008

NPC name: Rogue Goblin (level 97)
Thieving level required: 88
Possible loot: 320 - 350 coins, noted Gold Ore, rare chance of pickpocketing a Prison Cape
Experience rewarded: 360
Conception date: 17-08-2008

On to the minigame.

Minigame name: Prisoner Rescue
Conception date: 17-08-2008

Gameplay/Description:


In this minigame, it is your duty to travel through the prison and rescue innocent prisoners. After sneaking your way passed the guards, you must enter the prison basement. Here, you can kill Rogue Goblin (level 42) for a small chance (1/20 chance) of obtaining a Cell Key, Rogue Goblin (level 84) for a medium chance (1/10 chance) of obtaining a Cell Key, and Rogue Goblin (level 97) for a good chance (1/5 chance) of obtaining a Cell Key.

After receiving a Cell Key, you can use it on one of the cells to rescue a prisoner. You must now bring the prisoner back upstairs and through the crack in the wall. Once you reach the portal and bring the prisoner to the Goblin Village, you will receive your reward.

Rewards:

Thieving experience – ranging from 2,000 – 4,000 (always)
Coins – ranging from 1,000 – 3,000 (good chance)
Orange leggings (paired with Orange Jumpsuit) (rare)
Orange Jumpsuit (paired with Orange leggings) (rare)
Striped leggings (paired with Striped Jumpsuit) (rare)
Striped Jumpsuit (paired with Striped leggings) (rare)
Level 3 Clue Scroll (very rare)
Goblin Armour (top, leggings, helmet) (increases chances of getting a Cell Key as a drop) (very rare)
Dragon Chainbody (ultra rare)

In short, here are all the new items.

New items:

Wieldable Lockpick (unbreakable)
Jail Hat (black and white striped)
Prison Cape (black and white striped)
Orange Leggings
Orange Jumpsuit
Striped Leggings
Striped Jumpsuit
Goblin Armour Top (increases chances of getting a Cell Key as a drop)
Goblin Armour Leggings (increases chances of getting a Cell Key as a drop)
Goblin Helmet (increases chances of getting a Cell Key as a drop)

Author:  Adbot [ April 17th, 2008, 6:25 pm ]
Post subject:  Register and login to get these in-post ads to disappear


Author:  Bellicosity [ April 17th, 2008, 7:37 pm ]
Post subject:  Re: Prison Break

JAGEX DOES NOT ACCEPT QUEST SUGGESTIONS. GOOD TRY, BUT FAIL. SORRY



DON'T POST IN ALL CAPS.
We know how Jagex is with suggestions. Comment about his suggestion and any improvements, not that it wont be accepted.


STOP EDITING ME :(((((((((((((((((((((((((

Author:  Vampirelo609 [ April 17th, 2008, 7:47 pm ]
Post subject:  Re: Prison Break

Sounds interesting but knowing Jagex, they will not implement it correctly and will end up ruining it..... oh well.

Author:  naphtali14 [ April 17th, 2008, 9:46 pm ]
Post subject:  Re: Prison Break

Go apply for a job a Jagex ;-)

Author:  Southrend [ April 17th, 2008, 11:21 pm ]
Post subject:  Re: Prison Break

A thieving lvl of 360 needed to get a prison cape? That should be a pretty rare item :)

Anyways, I like the suggestion. Some more npcs you could pickpocket wouldn't be bad. Plus updates to the evil goblins (not those underground goblins which do nothing) are pretty good.

Author:  Alex 43 [ April 18th, 2008, 7:54 am ]
Post subject:  Re: Prison Break

Of course, you understand that the reason why Jagex can't accept these ideas is because it's not their own, and if they do, then we'd have the forums flooded with quest ideas and arguments.

Also, with every new 'suggested' idea, that's one less idea that Jagex is 'allowed' to implement.

So, as I'm seeing it, despite your creative contribution, those who give out quest ideas are actually harming Jagex rather then helping.

They're good ideas, but what does that leave Jagex to use?

... it's still a good idea for a quest. I'm not trying to reject anything. In fact, forget I said that. It was just something I overheard Dex say.

Author:  Adbot [ April 18th, 2008, 7:54 am ]
Post subject:  Register and login to get these in-post ads to disappear


Author:  Total Plox [ April 18th, 2008, 12:07 pm ]
Post subject:  Re: Prison Break

Alex 43 wrote:
Of course, you understand that the reason why Jagex can't accept these ideas is because it's not their own, and if they do, then we'd have the forums flooded with quest ideas and arguments.

Also, with every new 'suggested' idea, that's one less idea that Jagex is 'allowed' to implement.

So, as I'm seeing it, despite your creative contribution, those who give out quest ideas are actually harming Jagex rather then helping.

They're good ideas, but what does that leave Jagex to use?

... it's still a good idea for a quest. I'm not trying to reject anything. In fact, forget I said that. It was just something I overheard Dex say.


Yeah, I completely understand. There's no way Jagex would implement a player suggestion, for a multitude of reasons. Still, I had this idea in my head and just wanted to organize it.

And I fixed that little error, Southrend.

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