Runescape Bits & Bytes
https://www.rsbandb.com/forums/

GETTING FISTED ~ FoG strategies
https://www.rsbandb.com/forums/viewtopic.php?f=1&t=66019
Page 1 of 1

Author:  Bellicosity [ April 12th, 2008, 10:17 am ]
Post subject:  GETTING FISTED ~ FoG strategies

well, the new pvp game is out, and despite shane's disaproval due to the ban of potions inside, its actually a pretty good game. now before you say "i die so freaking easy, this game sucks with all the ancienters, godswords, and dragon bolt users >:(", i'll say that yes, in members, it sucks because you die in a heartbeat. however, i play in free worlds. harder to kill people, but the extra effort is well worth the ease of staying alive.

so, this topic is a basic assortment of my strategies and comments for fist of guthix on the non-member's server. some of these may be communeable to members, but there are no guarantees seeing as attacks and armour are much more powerful in members.

also, THIS IS NOT A GUIDE. i want anything i've missed or any contributions you can make as well.

mk, first, the "rules" of the game.

THINGS I'VE NOTICED ABOUT FIST OF GUTHIX:

when you start the match, you can tell in advance whether you are hunting first or hiding first by looking at your game text. if the phrase "the effectiveness of your stats has been reduced," then you are hiding. if you don't see that, then you are hunting.

if you are low on run energy, its not a bad idea to retreat to the fist for about 20 seconds. the fist will charge your run energy as if you had 200 agility level or more.

you gain charges on your crystal every 3 seconds. if you are against the far walls you gain 3 charges every time, thus 1 charge per second. if you are at the core, you get 28 charges every time, thus 9.3 charges per second.

after you die, you will usually charge 1-2 more times when you fall to death and despawn.

if you use your tele orb while under attack, you will run off in the direction your opponent was. this could be good or bad. if you want to know which way to run from, leave autoretaliate on so this will happen. if autoretaliate is off, you will not run toward your opponent. leaving auto on will also let you know if your opponent was in combat when you teleported. if your opponent was in combat they will automatically run in your direction. the only way they won't just run strait back to you is if there is an obstacle in their way, or if you go inside of a teleport shack.

when you spawn at the beginning of a round, your opponent spawns almost exactly opposite of you on the other side of the arena.

when hunting, you will find you hit more often the closer to the fist you get, and if hiding, you will take more damage more often the closer you get to the fist, both from your hunter, and from the arena effect. thus: if your hunter finds you on the fist, you will die shortly after unless you do something.

there is usually a large group of people all on one tile in the fist. this is called the death dot. if you stand on this dot, it might make it harder for your target to find you, as when they right click to find you, they will see the "attack XXXXXXXXXXX" opiton for at least 20 other names, thus making it difficult for them to find you. if your opponent is dislexic, they will likely never find you. >_>

if you just used a teleport shack to warp, you will be unable to warp properly for about a minute. thus, don't get found for a minute or you'll die.

last and most important thing... USE YOUR RADAR!!! YOU WILL NOT FIND YOUR OPPONENT UNLESS YOU USE YOUR RADAR TO LOOK FOR THE LITTLE YELLOW ARROW MARKER. be warned though, that the closer to the fist you are, the less effective your radar becomes, because there's so many damned people there that the game can't take it >_> also, as a hunter your radar area seems to be reduced to about 1/2 its original area in terms of how close you have to get for something to register on it, even at the edges of the world. this sucks because its harder to find your oponent.



OK
so, those are my general findings about fist's properties, so now its time to make some sence out of it.


GENERAL STRATEGY FOR FREELOADER FIST OF GUTHIX:

HUNTER:

for one, you should always assume you are hunting first and do the following checklist: am i set to run? am i wearing gear with good bonuses? did i remember to equip my arrows / staff to autocast with?

if the game starts and you are a hunter, start by bolting as fast as you can away from your spawn point, through the fist, and to the opposite side. this is where your opponent is. you've got a good shot at finding them before they've even equipped their stone.
AS YOU ARE RUNNING THIS WAY, BE SURE TO SET YOUR AUTOCAST SPELL. for some reason you can't set an autocast in the waiting room even though you already have your catalystic and elemental runes there.

if you find your oponent on the oposite side, attack them strait off. don't worry about binding them. they're either going to teleport, which would make bind useless since you wouldn't be in combat and you'd lose them, or they'll try to run, in which case you'd only want them to stop if you were meleeing them, WHICH IS A DUMB IDEA. DON'T USE MELEE TO KILL PEOPLE IN F.O.G.

so, from here a number of things can happen and in any order, so you need to basically guess from here. this is one of the hardest parts of fist. finding your hiden opponent.:

1: you didn't find them at the opposite side:

do one of two things. run back to the fist hoping that they either used an arch to avoid you as you stormed at them, or used their teleport to get to the fist imediately and you missed them as they warped through you. this is a good option because if you're right, you can attack them. if you were wrong, then you can stand there for a few seconds to recharge your run energy to full. (its likely drained quite a bit by now anyway >.> ) this is usually the best move. after all, if you go somewhere else instead, and they actually did run to the fist, then they're getting the max charge untill you get back from the place you're checking now.

the other option is to run to the far east or west wall (whichever is closer) and see if they are hiding there. lots of people like to do this, and will teleport the second they see you. if they aren't at this one, go to the north or south wall next. (whichever was closer to their initial spawn). if both of these fail, go back to the fist to charge run energy. if you're lucky they'll be there.

2: my opponent is not at the fist or the walls.

whenever you've checked the walls and the fist, regardless of when you check, the next thing is to check the teleport shacks and their surrounding area. you should run around the OUTSIDE of the shacks. if you are on the fist side of the shacks you'll likley miss your opponent. if you find them here, they'll likley go into a shack. from there they'll do one of 3 things. 1: use their orb to teleport to the fist; 2: use the inside teleport to go to another shack; 3: stay in the shack expecting you to run off looking for them in the fist or another shack, then come back out when you leave. what i suggest doing is staying where you are for about 8 seconds. if they stay in the house, this will anger them that you're still there. they will likely teleport to another house. next, you run to the fist and make sure your run energy is back, then go to the house diagonal from the one you found them at originally. check it, then run to the one of the other unchecked houses, then back to the first house incase they didn't teleport.. remember to stay on the far side of the shacks incase they're just away from them. if they aren't at the original shack, check the last shack. 1: if they are back at the first house and they go back in, repeat this process. 2: if they are at any other house, and they go back in, assuming you found them very quickly, you should stand there for a good 15-20 seconds to let their hp drain since they can't teleport for a bit. if they haven't used their teleport orb yet, then only stay for the usual 8 seconds then check the fist, then come back if they aren't at the fist.


3: i've checked everywhere, but i can't find them!!.

for this one, you've likely got an extreme hider...
an extreme hider takes advantage of the radar and runs into a shack before they come on your minimap. thus its as if they were never there to you. they sit in there and wait till they see you run away then pop backup. they can go the whole match like this. the only way to catch them is to see them go into a house, and even then its annoying as hell to get them in the open. occasionally they'll run into the fist when they think you're out on the edges searching for them. if you see them enter a house, its not a bad idea to keep running out to the edge, then run back at them with a bind ready.

on the other hand they may be doing what i like to do... orbiting. this is by far the most annoying. they'll stay on the edge and walk in a circle around the arena. you won't see them unless you orbit as well, or get lucky and run out to the edge while they're there.

thats about all i've got on hunting. eventually, everyone screws up. and when they do, thats when you'l have you'll likely get your kill. be aware the better hider they are, the more they'll try to predict you by basing it off what they'd do. thus, being spontanious can be good sometimes.

i'll be back with hider strategies later, but i don't want to type so much anymore >_> THIS IS NOT A GUIDE! i want your strategies too.

Author:  Adbot [ April 12th, 2008, 10:17 am ]
Post subject:  Register and login to get these in-post ads to disappear


Author:  kamakiri [ April 12th, 2008, 4:29 pm ]
Post subject:  Re: GETTING FISTED ~ FoG strategies

Very nice information. One thing I can add is that for anyone under level 100, f2p FOG is the way to go. I am 79 in f2p (85 with summoning), and got owned by the DDS spec constantly. I have 79 mage high def, but only 58 att and 65 str. Basically the minimums to get the quest cape. With high mage you can pretty much own on free servers, and since you get the same amount of tokens on either server, losing the wave spells more than makes up for no DDS.

One other style I try is running around the houses. If you are on the opposite side of the house, they can't hit you. You basically have a 50/50 chance to pick the right side (better than Vegas) that they will run to, and with a bit of practice, you can pretty much know where they will run any time. This serves a double purpose of frustrating your opponent and keeping you alive.

One thing I keep seeing is people fighting while being hunted. DON'T. No reason at all to do this. Just concentrate on collecting people.

Author:  Total Plox [ April 12th, 2008, 6:15 pm ]
Post subject:  Re: GETTING FISTED ~ FoG strategies

I use this "huntee" strategy, and win most games.

As soon as the game starts, I grab my orb and equip it as I run to the center. I equip my Rune armour and FOG gloves as well, and stand in the middle. Sometimes the Hunter uses your strategy and doesn't even check the middle. If that happens, I'll just sit there and wait. Now, most times the hunter will go straight to the middle. While most people are terrible at clicking, it takes about a minute for him to start attacking me. During this time, I determine what attacking strategy he will be using, and adjust my armour accordingly. If he has robes and a staff, I switch to Green D'hide. If he is ranging or melee'ing, I'll keep my rune on. I also bring up my Prayer tab and hover over the protect from whatever he is attacking with. As soon as he starts attacking, I switch on the prayer. Depending on my opponents level, I will sometimes use Steel Skin.

Now, after he starts attacking me, I use my bandages to heal, all while just sitting there, right in the middle. If he tries to outwit me and switch up his attacks, I take that opportunity to move a around a bit, so he has an even tougher time finding me again. I'll also switch prayers accordingly. After using 4 bandages, I start running East, since this seems to be the furthest point from the middle. As I'm running, I'll use the last bandage. If he's maging or ranging, I'll hide behind a rock right at the edge and wait for him to catch up. As soon as he gets close to me, I'll teleport back to the middle. I'll turn off my prayer to reserve prayer points, and wait for him to find me again.

If he simply continues to attack me, since he has auto retaliate on, I'll run into a house, exit, and run back to the middle before he has time to attack me again. I turn on my prayer once he starts attacking, and wait until I'm about 30hp left. Then I will run into a house, and wait to see if he runs, or stays outside the house. If he stays, I'll teleport, and run back to the middle. If he runs back to the middle, I'll slip out the back and run to edge. I'll stay at the edge for the rest of the game.

Author:  peeex [ April 12th, 2008, 10:38 pm ]
Post subject:  Re: GETTING FISTED ~ FoG strategies

A lot of the times I can't see my opponents arrow, and they do not stick out on the map. I find it helpful to add them as a buddy so the green dot on the mini map stands out...

Using mage helps out a lot, especially with entangle.

Do protection prayers work?

Author:  Sworder [ April 13th, 2008, 1:38 am ]
Post subject:  Re: GETTING FISTED ~ FoG strategies

This has lots of good info, and I am going to use some of it!

Cooper wrote:
yes i do so love my topic titles. always a pun, or some innuendo involved. but that's just how i roll



Author:  Alex 43 [ April 14th, 2008, 1:23 pm ]
Post subject:  Re: GETTING FISTED ~ FoG strategies

... remind me not to play Fist of Guthix with any of you ...

Just kidding. When I'm a hunter, I always use the entangle whenever I play, even if they do teleport. But once I see that animation, I immediately break for the center and can usually catch a glimpse of where they are going. The huts are indeed annoying, so when someone enters a hut, I stand on the Fist itself. That way, I can see all four of them on my minimap so I'll know where he comes out. Plus, my energy is recharged, so I'll have a speed advantage against him.

When I'm hunted ... yeah, I like to stay near the wall, except just a little in so I get 6 per 3 seconds instead of just 3. That way, I can see them beforehand and even have a little more space to run before I have to sacrifice my teleport orb. Then, when I'm in the middle, I stay until they appear again, and then immediately go into a hut. Then, to annoy them, I leave when I can either no longer see them (they run around?) or on the outside and then just run around the building if they range, or just run if they melee. Preferably through the Fist itself a few times in a figure 8 around the huts, just to get the energy recharge extras.

Remember, in both roles, piety is your friend.

Author:  Adbot [ April 14th, 2008, 1:23 pm ]
Post subject:  Register and login to get these in-post ads to disappear


Author:  jake the cat [ April 15th, 2008, 6:03 am ]
Post subject:  Re: GETTING FISTED ~ FoG strategies

OK, not a guide you say? ... but very helpful anyway.

Thank you for the informative post. :)

Author:  Yazackie90 [ April 15th, 2008, 4:35 pm ]
Post subject:  Re: GETTING FISTED ~ FoG strategies

Just a few stradegies that I use... First, I always use either mage or range. Sort of put on a tank look, (example: Green d' hide body, rune platelegs,and wizard hat) and switch according to his prayer. But always keep a rune scim near so if they have crappy armour.(example:Pure stuff) I would not recomm,end that if you have lower than 65 strength, and are near the fist. If they just stand in the mdidle, use melee, exept if they switch on protect from melee.


Hunted: When you begin, start circling the arena. If you see the red arrow on the minimap, then rune in the opposite direction that it is pointing. Once they find you, run around the fist. Once they catch you, wait till you have about 40 hp, then run into a hut. If they leave, run out the back entrance of the hut and start circling again. If they catch you again, use your orb to tele back to the fist. Then put on the armour that is best against whichever combat skill they are using. Now, just wait until you die. :|

Author:  Vampirelo609 [ April 15th, 2008, 5:09 pm ]
Post subject:  Re: GETTING FISTED ~ FoG strategies

Nice tips so I'm going to use some of these at the FOG event.

Author:  Yazackie90 [ April 15th, 2008, 5:37 pm ]
Post subject:  Re: GETTING FISTED ~ FoG strategies

Vampirelo609 wrote:
Nice tips so I'm going to use some of these at the FOG event.

*cries* Go easy on me, ok?

Author:  Vampirelo609 [ April 15th, 2008, 5:47 pm ]
Post subject:  Re: GETTING FISTED ~ FoG strategies

Yazackie90 wrote:
Vampirelo609 wrote:
Nice tips so I'm going to use some of these at the FOG event.

*cries* Go easy on me, ok?


I'll try to but blame all the people who posted their strategies and taught me how not to suck at it.

Author:  meanboy2006 [ April 16th, 2008, 7:41 am ]
Post subject:  Re: GETTING FISTED ~ FoG strategies

lol bleh the portal users are so bloody annoying on worlds that have loads of people playing. the attachment is close to the max number of charges.. also f2p has good mage xp

Author:  Skate_Ilkley [ April 22nd, 2008, 3:32 pm ]
Post subject:  Re: GETTING FISTED ~ FoG strategies

Well, I play F2P FOG, I'm 98 combat and this is what I do...

Before starting, I'm in my mage gear with staff wielded and attack style on aggressive.

If I'm being hunted:
I usually just pick up a stone and teleport to center and tank by praying.
I turn on the prayer that gives 2x HP generation and then +15% defence as soon as I get attacked. I'll use protection prayers if the opponent is strong.
Make sure you can see your opponent's attacking method so you know what to protect against.
If I'm losing health fast, I would use the portals but stay in a position where I can gain 10 charges at a time.
Near the center, there are rocks that you can hug to avoid melee attacks.

If I'm hunting:
I run across to the opposite side first, then I run along western or eastern walls (relative to starting point) and then check the center, I then run to my starting position and work my way along the opposite wall.
I use magic on opponents that are less than 80 combat but if they are stronger, I use my 99 range. I guess melee would be a good alternative.
Also consider using a Curse spell and and prayers that increase your attack.
If the opponent uses the portals, I run to the center where I can view all portals on the minimap. Here you can see which portal they exit from (this only works on worlds that aren't really busy).
Opponents often hug obstacles so if they are doing that, right-click and hover over the attack option in advance.

Author:  Big Karliny [ April 23rd, 2008, 11:52 am ]
Post subject:  Re: GETTING FISTED ~ FoG strategies

i wouldnt waste ur time using curse spels for some reason they lover only 1 lvl at fog. Anyways this what i do:

hunted: usually circling till me oponent finds then then either teleport to center or run away until i get cought then i teleport center and stay there till the end of the game its prety good for me but note i am 99 def anyways i sometimes using mix of tactics using portals sometimes standing on one spot yet circling is best till u get cought then to center since anyways ur oponent will hit ye and at center more charges will be colected.

hunter: i run to oposite side where i stand then i usualy rang me oponent regardless of theyre combat lvl anyways best is to use ranged or mage or both of them combo, melee is not a good choice since u can get huged easily, while ranging will be fast attacks and mage can hit in long distances.

Page 1 of 1 All times are UTC - 7 hours
Powered by phpBB® Forum Software © phpBB Group
http://www.phpbb.com/