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[Guide] The Ultimate Fairy Ring Guide.
https://www.rsbandb.com/forums/viewtopic.php?f=1&t=34821
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Author:  The Haysta [ July 12th, 2006, 6:30 pm ]
Post subject:  The Ultimate Fairy Ring Guide.

This guide is all about Fairy Rings, accessed in Fairy Tale II - Cure A Queen.

Fairy Rings can literally teleport you all over the map and have a wide variety of uses due to there flexibility. Fairy Rings work by entering a code into the ring and it will teleport you to another ring, if the code is valid. However if the code is invalid then you will just be teleport a short distant away and start muttering about useless fairy magic. Fairy magic is far from useless as you can soon see. The fairy ring is south of the fountains, and don't forget your Dramen staff!


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Codes:

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To enter the code you click on these profoundly colourful mushrooms. They only rotate clockwise unfortunately so it can be a bit tedious to enter. The following codes are ordered such as they are on the wheel.

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AIR - Desert Island, this place is totally useless, except it is used in Fairy Tale II to access the Queen's hideout, south of Ardrounge docks.

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AIQ - Mudskipper Peninsula, this place is handy if you want to kill some of those Mogres for whatever reason, and you can grab some fishing explosives from Chaeldar if you run out.

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ALS - McGrubbor's Woods, close to Seer's Village and the coal trucks.

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ALR - Abbysal Space, this place is great if you want pouches but don't want to risk pkers and have your prayer drained. Also Abyssal demons stalk around if your 85 slayer.

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AKS - South of Gu'Tanoth, stick da chompy. *looks at Karl 67*

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AJS - North of Misclennia, Penguin Island, now you too, can bash there heads off.

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AJR - West of Slayer Cave, again, handy if you are a slayer and don't want to walk.

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DIS - Wizard Tower, Close to Draynor but with no real use.

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DIR - Dimension X, Goraks Ahoy. They deal 14s and Protection prayer doesnt work o_O

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DLS - Myreque Area, Handy if your going to Canifis.

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DLR - Tarpit Island in the Poison Waste, Part of Fairy Tale II

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DLQ - Desert Lizard Area, Near Nardah, handy if you want some Herbs identifying

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DKP - Eastern Karamja, across the river from harpie bug swarms and near the Octopous fishing spot.

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DKR - South of Edgeville Canoe Station

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DJP - Necromancer House south of Ardougne

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DJR - West of Sinclair Mansion, quite close to Camelot and Relleka.

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CIP - Miscellania North of the Castle

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CIQ - South of Gnome Village, not very useful but it's near yannile.

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CLP - South of Draynor, Offshore, Laugh at the odd noob going bye.

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CLS - Gnome Hazelmere's House

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CKP - Cosmic Plane, Starflowers

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CKS - West of Canifis near the Gates to Mort Myre, Great if your an avid farmer and like Shrooms.

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CKR - East of Cairn Island, close to Shilo Village.

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CJR - South West of Sinclair Mansion, close to Maples.

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BIP - River Salve Island

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BIS - Ardrounge, Unicorn Cage

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BIQ - North Western Desert

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BLP - TzHaar City

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BLR - Outside Legend's Guild

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BKP - Chompy Hunting Area

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BKR - Mort Myre Swamp

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BKQ - Waterfall Area, Unlimited tree spirits and a bit of peace and quiet.

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BJR - Fisher King's Realm, Better fishing than Shilo because the Fishing spots hardly move. Also good place for potates and sheering sheep.

Author:  Adbot [ July 12th, 2006, 6:30 pm ]
Post subject:  Register and login to get these in-post ads to disappear


Author:  Total Plox [ July 12th, 2006, 6:54 pm ]
Post subject: 

Looks very nice. Thanx man I've been waiting for this guide.

OFFTOPIC - Like your Rogues (I have full :D )

Author:  The Haysta [ July 12th, 2006, 7:04 pm ]
Post subject: 

Same, but full doesnt look as good as what im wearing :D

Author:  Sev [ July 12th, 2006, 10:02 pm ]
Post subject: 

Thanks I really like it, I only found 2 when I was walking around, lol

Author:  Kevin [ July 12th, 2006, 10:11 pm ]
Post subject: 

Great guide. :P . 9/10...images are pretty big but besides that..its seems flawless

Author:  The Haysta [ July 12th, 2006, 10:34 pm ]
Post subject: 

Im using SS's Screen shot taker and I can't be bothered cropping them, plus I want the mini-map in it.

Author:  Adbot [ July 12th, 2006, 10:34 pm ]
Post subject:  Register and login to get these in-post ads to disappear


Author:  trekkie [ July 12th, 2006, 11:00 pm ]
Post subject: 

it's a very nice guide, but you messed up on one of the pictures on top. i think you misplaced one

Author:  The Haysta [ July 12th, 2006, 11:25 pm ]
Post subject: 

Tell me which one and I'll fix it.

Author:  deathspy12 [ July 13th, 2006, 1:26 am ]
Post subject: 

u told me u were bored dude...now i know y u took so long to answer lol,love the guide, btw, ur house is pretty cool...and i owned u in that range fight!! :? lol

Author:  The Haysta [ July 13th, 2006, 2:05 am ]
Post subject: 

Yes, I killed you with 24 hp to spare and I was on long range. *goes to press expel button*

Author:  Whitefire9 [ July 13th, 2006, 8:26 am ]
Post subject: 

Nice guide, I will use this alot now.

Author:  mc_icee [ August 5th, 2006, 1:17 pm ]
Post subject: 

whenever i use a fairy ring i always click on it and it says noth9ing interesting happens how do i use it?

Author:  The Haysta [ August 8th, 2006, 9:54 pm ]
Post subject: 

You need a Dramen or Lunar Staff.

Author:  Shigeto [ August 9th, 2006, 9:29 am ]
Post subject: 

Woah, these look really useful.
I guess you need to have done Fairytale Pt 2, though?
Great guide btw :)

Author:  mc_icee [ August 9th, 2006, 10:40 am ]
Post subject: 

dang it! but awesome guide!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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