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[Guide] P2P PKING GUIDE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
https://www.rsbandb.com/forums/viewtopic.php?f=1&t=19966
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Author:  Pat [ October 28th, 2005, 7:10 pm ]
Post subject:  P2P PKING GUIDE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Hi, this is a guide on how to pk in P2P

First off, i'll tell you about the 3 classes of pkers:
1. hybrid pures: pretty high stats in two of the 3 classes
2. pures: extremely high stats in one of the 3 classes.
3. impures: decent stats in all three classes.


after that, one thing is very important that you've probably heard of:
Image


keep in mind that the pking triangle doesn't always apply, hybrids are an exception.
P2P is NOT F2P, what i mean by this is that members can EXTEMELY high. and you should always be on your toes. sharks and prayer pots are reccomended, but mages and rangers only need 1 prayer pot (if any).

ranger: range pot, full blk dhide, robin/archer helm, normal helm, glory ammy, ranger/other boots, 120 rune arrows, preferably poisoned, and of course, a mage short/crystal. mage short is reccomended. (80+ range)

mage: mage pot (if you need it to cast a spell), full mystic, wiz boots, glory/mage ammy, enough runes to cast entangle/snare 30 times (at least), staff (god, ancient, elemental), enough runes to cast your set spell 70 to 100 times. 85+ mage is recomended to teleblock and do good spells

meleer: armor (monk robes/zammy robes if low def, <20), DDS, your other preferred choice or d weapon, whip or gmaul, d baxe or hally isn't recomended), super set (def pot is optional), 80+ strength with <46 def is highly recomended, unless you are lvl 100+. If you are 20 def, initiate is recomended.

Now that i've told you generally what to bring, you should know where your cb lvl and class should go.

lvl 30-65:
ranger+mage+warrior: varrock wildy, world 2 or 26. warrior can go deeper.

lvl 65-90: between varrock wildy and castle, sometimes deeper places like the boneyard and greaters. also edgy dungeon wildy+edgy wildy.

90-105: green drags, greaters, in between.
if high mage, range, strength, mage bank is ok. deep edgy wildy is also good.

105+: mage bank or edgy dungeon. sometimes green drags. mage bank isn't really suggested as there are a LOT of lvl 115+ and a few lvl 120+. trust me, u'll get owned by people such as "h a 12 d."


Since you know that your location and what you should bring, you should also know what to do during battle.

pures:
mage: mage pot(if necessary), charge(if you can), teleblock, entangle/ice blitz/ice barrage, flames or claws them until they die.
if they survive that, then feel free to entangle or ice spell them again when you can. then run a few spaces away, then attack them again.


range pure: range pot(if necessary), atk them, get them to about half health, which shouldn't be 2 hard if you're good enough. when they are about half health, preferably just a little lower, spec. if you can hit high enough, they'll probably die with a little luck. otherwise, he'll probably tele if you didn't teleblock him or something. if he doesn't tele, then atk him until u can spec again, then repeat.

melee pure: super pot (highly reccomended), run up to them with dds or whip, if you have a dds, spec 3 times and save the last one for when they run, then switch to whip or drag scimmy. 15% atk+strength pray if necessary and attack. when they run, spec away.

hybrids:
mage melee: bring zammy robes, blk dhide if high range, whip, dds, super set, entangle runes or ice barrage runes. teleblock optional
strategy: attack them with the same strategy as melee pure, but feel free at times to ice barrage them or entangle them, then blast your weapons at them.


range mage: full blk dhide OR full mystic. mage short, entangle or ice runes, glory, mage pot if wearing blk dhide, range pot if you want, or both, 150 rune arrows (p).
strategy: spec with mage short when you see them, then range them until they get near, then entangle or ice spell, then go farther away from them. keep maging or ranging, depending on what they're wearing (range if in dhide or robes, mage if in armor.). If you keep splashing with mage, it is advised to keep ranging, and occasionally trying to mage.


melee range: basically this hybrid brings blk dhide instead of robes or armor.
strategy: just like a melee pure but sometimes, if the range is high enough, bring a mage short and 100 rune arrows.

all three, no def: usually, this hybrid is the same as a mage/melee, but will sometimes wear dhide and a mage short.

Impure: Honestly, impures are better off in F2p unless they are very high lvl. wear: full blk dhide, whip, dds, the normal stuff, but rarely mages.
strategy: choose your best skill and go as that to wherever you're going.
may switch between.
high lvls may hybrid but aren't as effective as a pure hybrid.


Another important thing in the wildy, is TEAMING. if you do team, be prepared to be flamed and called a noob the next time you meet the person.
But here's the important part of teaming: USE YOUR TEAM'S PRO'S TO YOUR ADVANTAGE. by this, i mean that for example, if you were a pure ranger, and your partner was an ancient mage, you should count on him to hold him there while you unload your arrows.
If your team is getting killed entangle like crazy! try to save them.


pures-hybrids-impures~pros and cons.

pures: can do huge amounts of damage at low lvls, can usually easily kill a low lvl, unless have lvl 90+ combat stat, better at low lvls. if good enough, kill opponent before taking heavy damage
low def, easily hit, not very good armor.


hybrids: can use two of the 3 classes, can entangle and ice while meleeing/ranging. can kill high lvls relatively easily if good enough.
cons: higher cb lvl, has to deal with the fact the one of their skills will be weaker than the other because of their outfit. (i.e, maging in blk dhide).


impures: have good armor and can hit decently, has all 3 classes at their disposal, harder to hit.
cons: higher cb lvl, harder to kill somone, hits weaker.


my opinion: this is my opinion of which type of pker i like. i like mage/melee hybrids. In my view, they are the most effective and can hit pretty high without that many cb lvls.

pic of a melee pure (with 70 range): Imagepic of mage pure (suggested): Imagepic of mage/melee pure (suggested):Image

inventory: Image spec: Image
at the end, i'd like to add a little thing on honor. this is the unwritten set of rules that you should follow if want any respect on pking forums such as RV, RSC, Tip.It, etc. do not flame me for this, i didn't make these rules.

1. teles = bad
2. running = not so bad, but still...
3. bsing = DON'T DO IT FFS!!!!!!
4. abyss pking = bad, although i don't see what's so wrong...

btw, if you can smite, feel free to use it. sometimes it's necessary cuz they can protect their items...


feel free to comment, flame, correct, whatever. i might get pics soon buy some pics for me would be nice.

Author:  Adbot [ October 28th, 2005, 7:10 pm ]
Post subject:  Register and login to get these in-post ads to disappear


Author:  Kronos [ October 29th, 2005, 5:07 am ]
Post subject: 

I'll just make in my guide a little section called related threads so they can get f2p and p2p pking guides.

Author:  Pat [ October 30th, 2005, 9:19 pm ]
Post subject: 

can someone else please comment on this?

Author:  stupid900510 [ October 30th, 2005, 11:48 pm ]
Post subject: 

also for the mages you could also put teleblock in if they can use

Author:  Pat [ October 31st, 2005, 1:37 pm ]
Post subject: 

oh yeah, forgot, i'll add that.

Author:  rang3r00011 [ November 3rd, 2005, 2:21 pm ]
Post subject: 

u can also put something in for prayers and which types can use em the best etc

Author:  Adbot [ November 3rd, 2005, 2:21 pm ]
Post subject:  Register and login to get these in-post ads to disappear


Author:  chinstar [ November 3rd, 2005, 2:30 pm ]
Post subject: 

nice put needs pictures and good ones as well :)

Author:  Pat [ November 4th, 2005, 4:29 pm ]
Post subject: 

thx, i hope it is good enough to add to the site.

cmon people, need more comments, and if you can, donate pictures.

Author:  my main is benny34234 [ November 5th, 2005, 12:10 pm ]
Post subject: 

cool ill go try that

Author:  kinglow [ November 6th, 2005, 11:12 am ]
Post subject: 

i thinks its good,, even though im not a member it will help me for future reference

Author:  BbGunMaster [ November 7th, 2005, 2:58 pm ]
Post subject: 

i prefer mage + melee, dds spec and ancient will own

Author:  Pat [ November 8th, 2005, 4:51 pm ]
Post subject: 

so do i.... :roll: :roll:

Author:  shaadez [ November 10th, 2005, 8:31 am ]
Post subject:  the real way to pk

ok i settle this, in members from combat level 3-95 pures with mage/melee own. Mages are the hardest to take down because they hit in the 30's and you have to eat. What pures that are mage/melee do is they teleblock, and if you are stupid enough not to run, they attack you with a god spell, manly the zammy one, with they got u against the wall,aka eating a whole lot they normally switch to there dds or whip and normally kill you. As it is there is no defence for a pure unless you are a pure. the really good pkers are not dumb they will check your stats and use what they know and what you don't to kill you. aka If you a ranger they will come with the straight teleblock then dds spec the wip you to death. the only way to stand a chance when fighting a pure is to have high mage level do what he's doing to you but one thing that i have found is to take away hes melee option this helps alot. when fight a pure rangers ALWAYS have a graninte shield it will keep you form dieing more often then not. now on fsp from levels 3-60 mages will own you. when you get to about lvl 65 is then you can start fighting back. wear full green d hide rune kite and if yo have high lvl str and low lvl attack bring a rune dagger. not that many people know that the rune dagger is very effictive in the wildy. but always bring you a rune scmmi for those rangers and people in full rune. I will give you a pic in a few days and show you what to bring and what not to bring. happy pking. :shock:

Author:  Pat [ November 10th, 2005, 6:22 pm ]
Post subject: 

mage/melee owns j00 unless they are

1) also a good melee/mage pure (or if ur volcanic fox, then u'll stand a chance)

2) 99 def

Author:  knight jerc [ November 11th, 2005, 11:09 am ]
Post subject: 

lets try it :lol:

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