Lol well PvP would be nothing like you remember it, Zach. When they put the trade limit in (of like ±3k every 15 minutes I think although members might have been ±30k, now its kind of higher depending how how long the trader has been on your friends list and your quest points - not anything large though), they also removed player vs player combat in the wilderness and replaced the thrill of that with revenants (strong monsters) instead. But after many additions to PvP, there is a sense (there are more additions to that PvP than there was in the old wildy) of PvP in the wilderness but it's restricted to a few worlds where the map is just edgeville and the wildy. But that is P2P and F2P. And with the wilderness removal they made the duel arena F2p (trade limits apply to stakes btw) so it's probably nothing incredibly new to her, I guess new equipment though.
I guess there would be many quests that would help in everyday playing that you should do. Maybe you should do a few to see how members quests are because with what F2P has as quests, I don't think they know much about what RuneScape quests are. But skills are better. I would rather do skills personally. Don't train farming, herblore, or summoning of the start, though. Not to say don't do Druidic Ritual or Wolf Whistle, but don't focus on those skills. Well maybe use the gold charm reward from Wolf Whistle to get to around 20 summoning. But after that just stockpile your herbs and seeds and charms you get from drops or whatever for when you have a pile you can use. What I am actually saying is don't focus on training those skills - train them to like level 10 or whatever to see what they're like but just don't focus on them because it's better when you have the supplies... unless you plan on buying herbs and seeds... but I wouldn't at that level, unless it's cheap. Unless you find it fun or want a house or just want construction levels, don't assume the money it costs to train construction is worth it, unless you have lots.
You could also try a few minigames.
I can't remember all the useful quests but like these would be some: Fishing contest will give you access to the underground tunnel under whitewolf mountain (lol i put importance on this because when I was first member I wasn't high enough level to go over the mountain without getting killed by the wolves and had too low of a mage level to even tele to cammy so doesn't really matter for you) Do priest in peril if you want to get access to anything past the river salve (canifis, mort myre, barrows, port physmatys, slayer tower) Lost city will get you access to Zanaris and ability to use dragon longsword and dagger Heroes quest will give you access to Hero's guild -> ability to charge amulets of glory (you should get a amulet of glory and charge it for the teleports btw can tele to like Draynor, Edgeville, Musa Point, Al Kharid) also gives you ability to use dragon mace and battle axe but they're of no particular interest Monkey Madness if you aren't happy with a dragon longsword -> gives ability to use dragon scimitar and some experience (just don't try to melee the boss lmfao) Tree Gnome Village will give you spirit tree teleportation... kind of useful depending Grand Tree will give you gnome gliders, they're pretty useful transportation depending Druidic Ritual and Wolf Whistle -> will allow you to train herb and summon respectively and give you level 4 in each. The Plague City quest series story line is considered one of the best storylines apparently so you might want to idk if it's actually good but sure does bring back nostalgia oh yeah speaking of nostalgia, Gertrude's Cat will let you get a cat as a pet
IDK cant think of anymore but theres lots lol There are lots of quests that give xp lamps as rewards. It takes out of the fun of first training a skill but if you really don't want to you can do those to get your member skills higher than 1 without training
|