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 Post subject: 14 March 2016 - Invention Skilling Update
PostPosted: March 14th, 2016, 2:29 pm 
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RuneScape.com wrote:
Invention is back with a bang, and the focus is on skilling. Get out there and discover new ways to augment your fishing and woodcutting tools.

Also this week, get ready for a combat and skilling community event at the entrance of God Wars Dungeon 2. It starts on Thursday so keep your eyes peeled for more details later this week.

Invention: Fishing and Woodcutting | General Improvements

As requested by you, it gives us great pleasure to unleash the beast of Invention onto the world of skilling. First up are Fishing and Woodcutting which have freshly received the inventor’s treatment.

From today’s update you can discover blueprints for a new device - the fishing rod-o-matic - as well as how to make tool gizmos. You can also augment your crystal and dragon hatchets and crystal rods. The crystal or dragon hatchets can also be augmented from your tool belt – speak to Doc in the Invention Guild north-east of Falador for more info.

The possibility of adding perks that will aid (or hinder!) your fishing and woodcutting prowess has also been added. How does an augmented tool that can teleport logs directly to your bank sound? What about a fishing rod that also rewards other players stood in your vicinity? It’s all there to be discovered, so get inventing!

Your newly augmented tools will also gain item XP and equipment levels, just as if they were augmented weapons. They also use significantly less charge than your invention weapons.

Today’s update has also allowed for a few wholesale improvements to Invention, including:
  • Charge drain has been decreased by 10% for everything
  • Invention XP gained by disassembling and siphoning levelled equipment is now scaled to item tier - you get 15% more XP for tier 90 and 15% less for level 70
  • A new device - the Augmentation Dissolver - allows you to remove augmentations from equipment

For a full list of Invention updates, as well as all other things included in this update, see the patch notes.

God Wars Dungeon 2 Community Event | Heart of Gielinor: Encampment


With the discovery of the entrance to God Wars Dungeon 2 under the sands of the Kharidian desert, preparations must now be made to take on the bosses within! Ajjat of the Warriors’ Guild is on the scene. Join him from Thursday to train up some fresh-faced recruits (they need more than a few words of encouragement) and to help make preparations for the battles ahead.

There will be plenty of rewards and XP up for grabs, including some really cool things like animations and unique weapons. This event will run similarly to The Lost Sword of Raddallin, with personal and community goals to achieve for even more unlocks! It will be free to take part and you will be given the necessary items each day to participate. Also, Treasure Hunter will be on hand to provide more ways to boost your progress and go for the biggest rewards.

More details will come later this week, so keep an eye on the news!

This Week's Live Streams

This week, we'll be introducing you to two of the new God Wars Dungeon Bosses, and seeing the return of Good Morning Gielinor!

Each week we stream developer Q&As, in-game events and more. Watch our streams and find a full streaming schedule over on Twitch channel. Check our YouTube channel for videos of streams you may have missed, including last week’s God Wars Dungeon 2 environment stream.

Tuesday, March 15th | 17:00 Game Time (UTC) | Developer Q&A – God Wars Dungeon 2 – Sliske & Zaros Generals

Last week was all about environments - this time, it's time to get to know your new Sliskean and Zarosian generals, Gregorovic and Vindicta. If you've not seen them already, you can check them out on Twitter.

This is essential viewing for all you PvMers and those interested in March’s headline release! Ask your questions on the forums, Reddit, or by using #RSDevQA on Twitter.

Tuesday, March 15th | 21:00 Game Time (UTC) | Mod Shauny vs God Wars Dungeon!

Mod Shauny is feeling brave and will take on the original God Wars Dungeon – join him for fun, (death), and frolics.

Wednesday, March 16th | 09:30 Game Time (UTC) | Good Morning Gielinor

Join us for March's edition of our morning show. Expect recaps of things you may have missed, another JMod taking on our QBD speed-run challenge, and the best of community content.

Sunday, March 20th | 19:00 Game Time (UTC) | PvM with Mod Lee!

Mod Lee will be hosting some community PvM goodness, live on Twitch.

RS Classic | Open All Year

Due to popular demand, the sign up window for RuneScape Classic will be open for the rest of the year. Please sign up and download the client via the official page. We hope you enjoy immersing yourself in the RuneScape past.

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: March 14th, 2016, 2:29 pm 
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 Post subject: Re: 14 March 2016 - Invention Skilling Update
PostPosted: March 18th, 2016, 6:40 am 
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Joined: August 27th, 2007, 9:26 pm
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RS Name: Arrkain
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I wasn't feeling it at first, but not spending heaps upon heaps of cash is more enticing than I imagined. I've settled with skilling my way to 120 Invention instead of shelling out the ludicrous amounts of money via combat. The AFKability is a nice change of pace!

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 Post subject: Re: 14 March 2016 - Invention Skilling Update
PostPosted: March 19th, 2016, 9:10 am 
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I wish they didn't nerf the disassemble xp for T70s but besides that pretty good update. Drain rates could use more than a 10% decrease though.

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