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 Post subject: 11 May 2015 - Improved Looting
PostPosted: May 11th, 2015, 1:43 pm 
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RuneScape.com wrote:
Improved Looting is here – another update fuelled by your feedback from the RuneScape Beta.

With a single click, bring up the new, customisable loot window and grab everything in the surrounding area that meets your criteria.

This has the potential to significantly change how you play, so we've given you the option to use old-style looting, if you prefer.

Read on for more information!

How to Use Improved Looting

The improved looting mechanics are switched on by default, and you can customise them through the Game Settings interface. If you'd rather stick to the old loot mechanics, this is also where you can toggle them off.

Simply left-click a piece of loot and the new looting interface will open. It will gather and display all loot that you're eligible to pick up. Then, you can click individual items to transfer them to your backpack, or click 'Loot All' to grab everything.

To customise the Loot interface, first go to the Game Settings interface, then click the new 'Loot Options' button.

This enables you to toggle the loot interface entirely (default on), toggle area looting (default off) and toggle right-click activation of the Loot interface (default off).

This is also where you can set up custom loot criteria. This lets you set a minimum coin value and various categories - 'herblore items,' 'prayer items,' etc. – which can be ticked in any combination you wish. Selecting any of these will add a 'Loot Custom' button to the Loot interface, which will pick up any items which meet the criteria you've set.

Note that the Loot interface cannot be used in most minigames, and that area looting requires line of sight to the item in question.

Also, certain items – such as those specifically related to quests – cannot be picked up through the Loot interface. You can pick up any such items in the old way by right-clicking them, as long as right-click activation is turned off.


Enjoy!

This comes fresh from the RuneScape Beta, and is another example of the quality-of-life improvements we can make with your help. Let us know what you think!

The RuneScape Team

Community Road Trip - This Week

How'd you like to win Cooler Master goodies, Bonds, and merch? Well, they're all on offer if you take part in our Community Road Trip – the perfect accompaniment to getting your daily chits.

What's it all about, though? Find out how can you get involved.

This week's tasks:
  • Forum: Mods Infinity and MattHe have set you some forum tasks this week to get some of those all-important codes. Check them out in our Road Trip forum.
  • Twitter: Check out our Twitter account. In some of our posts next week we'll be posting a special hashtag, which is your code. Keep your eyes peeled!
  • Snapchat: Our Snapchat account – search ‘RuneScapeGame' on Snapchat to find it – will be posting a code in various images we'll put in our Snapchat Story over the course of the week. Again, keep your eyes peeled and make a note of the code!

If you missed last week, don't worry - you can still catch up!

This Week's Live Streams

Here's what to expect from this week's Developer Q&A and Community live streams:

Developer Q&A – 16:00 UTC (game time), Tuesday 12th May

Our weekly Developer Q&A gives you the chance to ask your questions, about the latest update, upcoming plans, and any other burning RuneScape-related questions you may have!

This week's panel will include:
  • Mod Pi – Combat Specialist and Ninja
  • Mod Kelpie – RuneScape Project Manager and Head Ninja
  • Mod Rowley - Content Developer and Guardian

You can ask your questions on the forums, on Reddit, or on Twitter using the hashtag #RSDevQA. We'll try to get through as many as we can!

Opening 10,000 Hard Clue Scrolls – 20:00 UTC (game time), Tuesday 12th May

Continuing on from last week's 10,000 Medium clues, Mods James and Simon this week will be opening up 10,000 Hard clue scroll caskets (5,000 each) and showing off the loot.

Check out both of these streams on our Twitch channel.

In Other News


Read the patch notes for further details of today's updates.

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: May 11th, 2015, 1:43 pm 
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 Post subject: Re: 11 May 2015 - Improved Looting
PostPosted: May 20th, 2015, 12:00 am 
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Joined: October 13th, 2005, 9:18 pm
Posts: 3366
Location: USA us
RS Name: Duke Juker
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Clan Name: Clan Quest
So essentially, RS is becoming more like other MMOs. Neat.

At first glance, I thought this was an improvement to loot drops, not the loot interface. Misleading title is misleading.

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 Post subject: Re: 11 May 2015 - Improved Looting
PostPosted: May 25th, 2015, 3:25 am 
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I like it... it is very handy for slaying


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 Post subject: Re: 11 May 2015 - Improved Looting
PostPosted: May 25th, 2015, 2:51 pm 
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Mass looting is great.

This current system...needs a few tweaks and is a good start(as is often the case with Jagex).
Left-clicking an item on the ground should either open the interface OR directly pick up the item OR pick up the item clicked and THEN open the interface if there are any remaining items.
Right-clicking an item on the ground should give the options to either directly pick up the item OR open the interface, whichever left-click does not do.

There is no reason for both left and right clicking a stack of coins to bring up a loot menu when it's the only item. Now while I believe there was an invisible update to address many instances of a single item initiating the loot window, it still happens on occasion.
I like the idea of it, it is one of many MMO-style updates they've been needing to do for a long time since those they are trying to compete with have had it for years. I would also like to see auto pick-up of gold, preferably all currencies. A unified currency bag would be very handy, so long as it was either canon or earned and NOT bought via solomon's or spins.

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