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 Post subject: 11 April 2012 - Dungeoneering and Shop Improvements
PostPosted: April 11th, 2012, 1:58 pm 
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RuneScape.com wrote:
Dungeoneering Improvements

It takes an eclectically skilled set of adventurers to delve into Daemonheim, and having the right tool for the job at hand is essential. With this in mind, we’ve introduced some inventory management improvements for Dungeoneering, so sorting through your gear is simpler than ever.

We’ve added a tool belt to be used in Dungeoneering. It comes ready-filled with every tool a dungeon delving hero needs, including a novite pickaxe and hatchet. You’ll be able to add better pickaxes and axes that you find, create or buy as you progress, and these will stay with you in all future dungeons. What’s more, if you find a pickaxe or hatchet that you don’t have the levels for yet, feel free to add it to your tool belt – it’ll act like the highest level equivalent you can use until you’ve attained the necessary level.

Another new feature in the Dungeoneering tool belt is the 'keys' category. This holds any keys picked up by yourself or members of your party. As long as someone in your party’s picked up a key, all members of the party can access it.

Finally, gathered resources obtained in dungeons – including ore, logs and raw food - will now stack, leaving you yet more space for your gear. All stacks, including coins, can now be split with a new “Drop-X” option while Dungeoneering.

Shop UI Improvements

We’ve also overhauled the interface for in-game shops. Visually, we’ve brought the shops in line with the quality of recent interface improvements. Everything’s much clearer now, too: there’s a new full display mode, selected by default, where detailed information on the items available in the shop can be seen easily. For those who already know what they’re looking for, there’s a simplified mode that shows only the essentials (very much like the shops that veterans among you will be familiar with). This can be accessed by clicking the corresponding icon in the top right corner of the shop interface.

There’s a new 'sell mode' too, allowing you to sell items carried in your inventory through the shop interface itself. This includes clear symbols denoting whether the item in question can be sold to the shop you’re currently visiting.

New bulk buy/sell buttons (in denominations of 1, 5 and Max) now make it quick and easy to change the number of items you wish to trade, before confirming and completing your transaction.

Finally, we’ve standardised the prices across NPC shops, so they no longer vary in accordance with current stock levels.

Mod Avatar & Mod Moltare

In Other News

Crafting battlestaves, fishing rocktail in the Living Rock Caverns, and using spinning wheels can now yield a Shattered Heart strange rock.
A message is now displayed when XP is gained in a 10th skill after the activation of the Jack of Trades aura.
A message is now displayed once a player's special attack energy reaches 50% and 100%.
Vampyric names earned during The Branches of Darkmeyer can now be changed, once the quest is complete, by speaking to Vanescula.


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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: April 11th, 2012, 1:58 pm 
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 Post subject: Re: 11 April 2012 - Dungeoneering and Shop Improvements
PostPosted: April 12th, 2012, 5:48 am 
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Did some dungeoneering yesterday and we didn't realise the update had happened. Had to say we spent a bit of time wondering what had happened to the keys and who was hoarding them. But seems a good improvement.

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 Post subject: Re: 11 April 2012 - Dungeoneering and Shop Improvements
PostPosted: April 12th, 2012, 3:16 pm 
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Much needed update, too bad they didn't do it sooner.

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 Post subject: Re: 11 April 2012 - Dungeoneering and Shop Improvements
PostPosted: April 17th, 2012, 4:52 am 
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Woah. An entire new belt added to the game. Nice to see all that extra money is being put into development of the game. And not you know - going elsewhere. :-%

Wonder just how large the RS dev team is now and how many are being moved to more important projects. Couple years ago an update of this size would be in the "in other news" section.

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 Post subject: Re: 11 April 2012 - Dungeoneering and Shop Improvements
PostPosted: April 18th, 2012, 4:33 am 
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such a good update, this has sped up dunges so much and has just improved the skill :)

Skill, not minigame btw ;p

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