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[Informer] Alex's Analysis - Perky Quirks https://www.rsbandb.com/forums/viewtopic.php?f=1&t=88431 |
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Author: | Alex 43 [ February 25th, 2017, 3:04 am ] |
Post subject: | [Informer] Alex's Analysis - Perky Quirks |
So... how are y'all doing? Have a great DXP weekend? Went for level 99 invention. I accidentally skipped it and got level 100, though. One of the more embarrassing of my level 99 parties. I'm really terrible at those. Whoops. Got my max cape anyways. Just in time for it to get a pretty sweet update, along with the rest of the achievement capes. As part of the game jam during the double-exp weekend, many of the Jagex developers and designers worked on their own individual projects. This was to help the players celebrate and give them something to stream while folks stayed up for 32 hours straight for gains (you know who you are). Think of it like a mass ninja team binge fest, except they also took player's feedback into immediate consideration (at least, they stuff they could manage to read on Twitch). One said update, which made it in quite quickly, was to outfit each of the level 99 capes with a skill perk to make the capes themselves a must-have for those looking to continue their training to the master cape. They were not meant to be game-changing, or to give them a huge unfair advantage in-game. Since they are meant for those who wish to continue training their skill en masse, many of the perks may seem a little underwhelming to look at. However, some are actually pretty crazy-useful. The Defence cape, the Dungeoneering cape, and the Runecrafting cape especially. Makes it difficult to think about which one to wear. Of course, should you get a max cape (and above), you can set three of their perks directly onto that. Three-in-one! Better get to choosing, eh? Unfortunately, to add perks to your max cape, you have to literally feed the other skillcapes into it. So choose carefully, or you'll be running around spending 99k a lot to get your capes back. Hey, you're here, and you like reading. Let's go through them all and see which ones you like the most!
Pretty awesome update, right? I know what cape I'm going to always be wearing from now on... My 15-year! Yay for nostalgia. Here's hoping it gets a perk set too eventually when people start complaining. ... just kidding. Keepsaked. Easy. Until next time, Cheers, cannoneers! |
Author: | Adbot [ February 25th, 2017, 3:04 am ] |
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Author: | trekkie [ February 25th, 2017, 11:02 pm ] |
Post subject: | Re: [Informer] Alex's Analysis - Perky Quirks |
i REALLy like this update. fishing cape rocks for me, wish i had it during dxp. Herblore cape, I still go to my kingdom, makes iding all those herbs a lot faster. Quest cape, extra 30 means more xp for me training invention. attack cape, would help with my dryores and armor not degrading. I don't have a max cape... i don't know which 3 i would put in. Wish I could have 2 sets, 1 for combat and 1 for noncombat. I really like this update, only problem... means i'll have to take my capes out of my Poh |
Author: | Jamandy52 [ March 6th, 2017, 5:06 pm ] |
Post subject: | Re: [Informer] Alex's Analysis - Perky Quirks |
I LOVE these perks. Atm the thv cape, inv and fish are in my max cape. I guess I don't mind rebuying capes and adding to the cape as i need them, ha ha ha. |
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